Hello,
I often notice in video games and animated films the animations behave a lot like real people and not a mesh.
If you ever done amateur mesh rigging and animating, then you know most of the movments yo can do will look terrible if they exceed that meshes limits, however in these animation the human body actually looks like it functions.
My question is, what exactly do they do to make their meshes not behave like a mesh but like a body with tensing muscles and everything.