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  • Sep 3, 2009, 08:54 PM
    radiation
    Vector algebra
    If I have 2 vectors A and B in 3D,how do I find the normal component and parallel component of one on another??
  • Sep 4, 2009, 11:46 AM
    jcaron2

    Suppose we wish to write A in terms of components that are normal to B, , and parallel to B, .



    The magnitude of the parallel component will simply be the dot product of the two vectors.



    Knowing its magnitude, we can then write it as a vector by multiplying it by a unit vector in the direction of B.



    You can then find the normal component by plugging back into the first equation above:



    Hopefully you are familiar with the dot product. If not, try googling it; there should be thousands of references out there. If you still need help, just ask.
  • Sep 5, 2009, 10:54 PM
    radiation

    Thanks a lot.. one more question, if I need to find the normal to a given unit vector, how do I go about it..
  • Sep 6, 2009, 04:23 AM
    galactus
    The unit normal vector can be figured by using



    Let's do an example.

    Say we have

    This is a circular helix.

    The radius vector is













    Because the k component of N(t) is 0, this vector line lies in a horizontal plane for every value of t.

    N(t) points toward the z-axis for all t.

    Does that help? I hope I addressed what you are asking for.

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