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-   -   Flash.exe at 100% CPU Storage! (https://www.askmehelpdesk.com/showthread.php?t=15102)

  • Nov 21, 2005, 11:30 AM
    afghanosaurus
    Flash.exe at 100% CPU Storage!!
    Hey everyone,

    Does anyone else have this problem?? When I try to "test movie" or "export Flash movie" my computer jumps to 100% CPU Usage and then Flash crashes! :( I'm currently working on an animation at 20 frames per/sec and running a 1Ghz Pentium 3, 512 megs of ram. Shouldn't that be enough?? The file itself is less than 5 megs.

    Please please please help me.

    Thanks - Afghanosaurus
  • Nov 21, 2005, 02:08 PM
    LTheobald
    Do you have any actionscript in your animation? It might be possible that you have caused an infinite loop and that would certainly mess things up. If so, put some trace statements in your code. If you see the debug console go crazy, repeating the same sentence, you have an infinite loop. Also, try the debug mode as you can try stepping through and see where you get problems.

    Just to add clarification, an inifite loop is something like this:
    Code:

    // X starts off at 10
    x = 10;

    // While X is greater than or equal to 10, do the stuff in the brackets
    while (x >= 10) {
      // Add one to X
      x++;
    }

    // Will never get to this point as X will never be less than 10.

    P.s. Love the name
  • Nov 22, 2005, 03:27 PM
    afghanosaurus
    Thanks - will try
    Thanks a lot friend - I will try. It's just so bizzarre because the file works on my friends computer, and he's only running a 1.8Ghz machine. Is one gig too little now-a-days?

    Hey, check out my portfolio, still in progress. www.lions-gate.ca

    Talk to you soon.
  • Nov 23, 2005, 12:16 AM
    LTheobald
    Nice site. You'ev done some nice stuff!

    1GHz is fine for the latest version of Flash so I'm sure any older versions would be fine with 1GHz too. http://www.macromedia.com/software/f...nfo/systemreqs
  • Nov 14, 2010, 04:05 AM
    CVPlay.com
    Flash is a bit rubbish when you have loads of objects loaded in to the library. Even some trivial like bitmap objects (if you have enough of them) can make flash slow to a crawl... The alternative way of making flash movies is having all your objects (graphics, sounds, animations) external then loading them using actionscript.

    Best of luck

    CVPlay.com

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