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    LTheobald's Avatar
    LTheobald Posts: 1,051, Reputation: 127
    Ultra Member
     
    #1

    Feb 24, 2006, 03:35 AM
    Vectors (For Computer Graphics)
    Hi all,

    Before I hit Google for what I needed I thought I'd ask here for some recommendations.

    I went to an interview for a job yesterday and they sprung a high level maths test on me. Unfortunately, the first question I had never seen the items in the question before (something about if something had a speed of 2pi per sec how long would it take to do a 360 degree turn). The second I recognised was all about vectors - normalising them and then finding a heading from one or something like that.

    So in the off chance I get a 2nd interview I need to revise my vectors. Can anyone recommend a good site or two? I've got a book here with some information on vectors etc. (this is what I used at university) but I really need a more simpler approach. This seems like being thrown in the deep end really.
    CroCivic91's Avatar
    CroCivic91 Posts: 729, Reputation: 23
    Senior Member
     
    #2

    Feb 24, 2006, 03:18 PM
    360 degrees = 2 pi radians, which means that if something is travelling at the speed of 2 pi radians a second, it will need 1 second to make 2 pi radians, which is 360 degrees. Does this make sense?

    Vectors are what we learned in Linear Algebra 1 at college. It seems Linear Algebra in USA works with matrices only, so I guess you can't use that. However, try searching for "vector spaces". I found this: http://www.ping.be/~ping1339/vect.htm which seems like a nice quick tutorial on vectors.
    CroCivic91's Avatar
    CroCivic91 Posts: 729, Reputation: 23
    Senior Member
     
    #3

    Feb 24, 2006, 03:24 PM
    There is also some information here:
    http://faculty.ccp.cc.pa.us/faculty/...aralgebra.html

    A brief "reminder" of vectors can be found in the beginning pages of http://www.openmathtext.org/lecture_...ulus_book2.pdf

    Also, check out http://www.openmathtext.org/lecture_...earalgebra.pdf

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