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speechlesstx
Dec 9, 2011, 08:39 AM
At the 31st International Conference of the Red Cross and Red Crescent it was determined that 600 million gamers may be "virtually violating" international humanitarian law.


Video games and IHL: how should the Movement take action?

While the Movement works vigorously to promote international humanitarian law (IHL) worldwide, there is also an audience of approximately 600 million gamers who may be virtually violating IHL (http://www.icrc.org/eng/resources/documents/red-cross-crescent-movement/31st-international-conference/31-international-conference-daily-bulletin-2011-12-01.htm). Exactly how video games influence individuals is a hotly debated topic, but for the first time, Movement partners discussed our role and responsibility to take action against violations of IHL in video games. In a side event, participants were asked: “what should we do, and what is the most effective method?” While National Societies shared their experiences and opinions, there is clearly no simple answer. There is, however, an overall consensus and motivation to take action.

Next up, much hand-wringing over what to do about thoughts that virtually violate the Geneva Convention. Thankfully, virtual violations will not lead to a war crimes tribunal (http://www.icrc.org/eng/resources/documents/faq/ihl-video-games-faq-2011-12-08.htm).

I wonder how they feel about virtual donations?

joypulv
Dec 9, 2011, 08:58 AM
Speechless, I try, I really do, by playing lots of Minesweeper to get rid of virtual land mines. At least I used to. I'm 65 and getting cataracts. I was the fastest minesweeper In the World.

speechlesstx
Dec 9, 2011, 09:10 AM
LOL, a virtual greenie for that.

cdad
Dec 11, 2011, 07:50 AM
More insane poop. Although let me say this. I.D. Software had a game out called Castle Wolfenstien. It was banned in Germany because of its use of Nazi signs. All video games that depict those signs as well as T.V. programs are banned. So if you think this article sounds silly just wait and see. Its all about the power they can wield.