Ask Experts Questions for FREE Help!
Answer   ||    Advanced Search

Ask your question or search...
International Sites: Nederlandse experts vragen
User Name 
Password 
Join   Forgot password? 

Home > Computers & Technology > Software > Multimedia   »   help! need help making movies with flash macromedia flash pro 8

Question
 
 
Old Jun 20, 2006, 02:49 PM
ittle's Avatar
ittle
Junior Member
ittle is offline
 
Join Date: Jan 2006
Posts: 97
ittle See this member's comment history on his/her Profile page.
help! need help making movies with flash macromedia flash pro 8

Help! I need to animate this movie sort of like a cartoon for example if i wanted a stick man ( example) and i want it to throw a stick then run. This is very hard because i make the man and i have to modify and modify every slide s the man can like move his hand. there must be an easier way. need answer!

example= check out www.stickpage.com

Reply With Quote
 
     

Answers
 
 
Old Aug 9, 2006, 05:17 PM   #11  
Full Member
rudi_in is offline
 
rudi_in's Avatar
 
Join Date: Jan 2006
Location: Wisconsin
Posts: 252
rudi_in See this member's comment history on his/her Profile page.
Yes, I would convert everything to a symbol.

I would also put anything that moves on a separate layer.
  Reply With Quote
 
     
 
 
Old Aug 10, 2006, 12:25 PM   #12  
New Member
vwb101 is offline
 
vwb101's Avatar
 
Join Date: Aug 2006
Location: United States
Posts: 16
vwb101 See this member's comment history on his/her Profile page.
Send a message via AIM to vwb101
hmm. well yes it seem swith converting the imagase into symbols they do not stick anymore. so what would be the purpose of having each one in a new layer? is there a reason for this?

and also. i never used motion tweens to do my work I just made key frames and moved the object little by little. now i see creating a motion tween makes my job alt easier. but do i use a motion tween for the whole strip as one big motion tween? or do i use a number of different tweens.. but i don't understand this. if for example I am moving object *A* and made a motion tween for it to go all the way across the screen, while object a is on the way there could I have an object *b* moving a different direction or turning and such? and I think I know that the only way to do this is by using different layers there for different motion tweens? i think I know a little but then again I think I have no clue. thanks for listening. please reply.

sorry if i am asking like crazy . but also . for example if I want to get a picture of a walrus that I have and I copy paste it to flash. is there any way not to get hat white square around the picture ( walrus) the way i get rid of the white edge is i right click on it witht he eraser and click break apart and erase the white edges and white parts fromt he walrus little by little which consumes ALOT of time. is there an easier way to just get rid of the white square over the image without going through so much trouble? thank you again
  Reply With Quote
 
     
 
 
Old Aug 10, 2006, 03:33 PM   #13  
Full Member
rudi_in is offline
 
rudi_in's Avatar
 
Join Date: Jan 2006
Location: Wisconsin
Posts: 252
rudi_in See this member's comment history on his/her Profile page.
Since you can only have one tween per given set of frames it is best to have each item that moves on its own layer so that they can move independently of each other and start and finish at different times to create better effects.

For example walrus opens mouth to bite jar but jar moves aside if you set these up on the same tween they will start and stop at exactly the same time and it will not look right. If you have the jar on a different layer and have the tween start about 15 frames later it can give the perception of reaction time for the jar and thus have a better effect.

As far as the walrus pic and the white background...

Make sure that you select a transparent canvas when you draw your characters instead of the default white canvas.

This background then would match whatever you place the pic on.
  Reply With Quote
 
     
 
 
Old Aug 10, 2006, 09:35 PM   #14  
New Member
vwb101 is offline
 
vwb101's Avatar
 
Join Date: Aug 2006
Location: United States
Posts: 16
vwb101 See this member's comment history on his/her Profile page.
Send a message via AIM to vwb101
I see. I really don't understand the concept of the motion tweens though. can they only move in a streight line? and how can I for example make Walrus's mouth open while its on a motion tween and moving?
  Reply With Quote
 
     
 
 
Old Aug 11, 2006, 04:20 AM   #15  
Full Member
rudi_in is offline
 
rudi_in's Avatar
 
Join Date: Jan 2006
Location: Wisconsin
Posts: 252
rudi_in See this member's comment history on his/her Profile page.
You can have your walrus move along any path you want. The path may be straight or zig zag with loops. You can do this by creating a motion guide. You can draw the path with your pencil tool. The lines will be invisible in the movie.

If you double click on your walrus movie clip symbol you will enter the timeline for that symbol. Here you could create additional movement for the walrus such as the opening mouth. This timeline will act independently of the main timeline.
  Reply With Quote
 
     
 
 
Old Aug 12, 2006, 01:37 PM   #16  
New Member
vwb101 is offline
 
vwb101's Avatar
 
Join Date: Aug 2006
Location: United States
Posts: 16
vwb101 See this member's comment history on his/her Profile page.
Send a message via AIM to vwb101
I see. for a part of the walrus. the jar cuts walruses legs off. i double clicked walrus and had his legs disapear and blood instead of it. after i went back to the original timeline things looked good. but when i pressed eneter to see what ive done so far . the wlarus was bloody with no legs the whole clip. so that made me comfused
  Reply With Quote
 
     
 
 
Old Aug 12, 2006, 07:07 PM   #17  
Full Member
rudi_in is offline
 
rudi_in's Avatar
 
Join Date: Jan 2006
Location: Wisconsin
Posts: 252
rudi_in See this member's comment history on his/her Profile page.
Double check the location of your keyframes as well as what you have in them. You may need to re-work a coulple of them.
  Reply With Quote
 
     
 
 
Old Aug 12, 2006, 09:35 PM   #18  
New Member
vwb101 is offline
 
vwb101's Avatar
 
Join Date: Aug 2006
Location: United States
Posts: 16
vwb101 See this member's comment history on his/her Profile page.
Send a message via AIM to vwb101
awsome thanks. sorry if i keep asking lol..
so how do I create a motion guide?
  Reply With Quote
 
     
 
 
Old Aug 13, 2006, 07:24 AM   #19  
Full Member
rudi_in is offline
 
rudi_in's Avatar
 
Join Date: Jan 2006
Location: Wisconsin
Posts: 252
rudi_in See this member's comment history on his/her Profile page.
To make a motion guide you will need to create a guide layer.

1. click on the layer for which you want to make the guide (i.e. the walrus layer)
2. click on the little icon that looks like an arc made of red dots in your timeline. It should be found between the paper with the corner folded and a folder icon
>>you can also select -- Insert -- Timeline -- Motion Guide and do the same thing
3. You should see a new layer formed directly above the walrus layer with the walrus layer being slightly indented.
4. At this point, lock the walrus layer so you don't change anything to it by accident
5. click on the guide layer you just made and now you can create the path by simply drawing on the stage with the pencil tool
6. After making the path go back to the walrus layer at the point where you want the movement to begin and align the walrus to the path. Make sure you have the "snap to" function selected that is the button on the left that looks like a little horseshoe magnet. Also do not forget to unlock the layer or you won't be able to move it.
7. now if you drag the walrus over to the beginning of the path when you are close enough the little circle in the center of the walrus will snap to the line you have drawn.
8. Now add a keyframe further down your timeline on the walrus layer and add just as many empty frames to the guide layer so your line remains visible to you
9. align the walrus to the end of your path. Again, the pic should snap to the line when you get close.
10. Now right click anywhere between your two keyframes on the walrus layer and click -- Create Motion Tween --
11. you do not have to create a motion tween on the guide layer
12. hit Ctrl Enter to test the movie
  Reply With Quote
 
     
 
 
Old Aug 13, 2006, 11:33 AM   #20  
New Member
vwb101 is offline
 
vwb101's Avatar
 
Join Date: Aug 2006
Location: United States
Posts: 16
vwb101 See this member's comment history on his/her Profile page.
Send a message via AIM to vwb101
Thank you very much :-), that works perfectly. I would like to share this video with you once I am done, but do know its my first video and not so great. I guess now instead of using about 30 differant motion tweens like i had for the first 10 seconds I can just make motion guides and make it alot easier for me. the video will have no sound small cartoon will not have sound yet. because I am not familiar with the sound and do not know how to put music on it. but i will try to finish it soon and send the url. thanks for all of your help
  Reply With Quote
 
     

Your Answer
Email me when someone replies to my answer
Join Login



Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes
Ask your question or search...



Similar Threads
flash macromedia mx 8 help
(6 replies)
Flash
(1 replies)
Flash.exe at 100% CPU Storage!!!
(3 replies)
Macromedia Flash Import Problem !?
(5 replies)
Flash Mx
(1 replies)

Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Search this Thread

Advanced Search

Bookmarks





Copyright ©2003 - 2009, Ask Me Help Desk.
All times are GMT -8. The time now is 01:37 PM.